Leonard Paul
Leonard Paul attained his Honours degree in Computer Science at Simon Fraser University (SFU) in BC, Canada with an Extended Minor in Music concentrating in Electroacoustics. He has a ten year history in making music and coding for video games working for companies such as Electronic Arts, Radical Entertainment and Rockstar Vancouver. As Freaky DNA, he has performed in Vancouver, Toronto, Banff, Japan, Portugal, Germany and the UK. He is the composer for the film The Corporation which has become the highest grosing Canadian documentary in history. He has been invited to give lectures at the Banff New Media Institute, the Game Developer's Conference and Olhares de Outono in Porto, Portual. For DiGRA 2005, he was invited as a senior scholar to mentor students in with other leading game scholars.He currently teaches video game audio full-time at the Vancouver Film School (VFS).
Website: http://www.VideoGameAudio.com
See also: IF06 Midnight Electro Jam
Media example
View mp4 movie - Freaky DNA
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Sound and Vision - Utilizing Pure Data for Real-time Audio/Visual Art Gallery Installations
Laurel Point Inn
11 am, Sunday January 29th
This lecture is a technical study of the real-time remix project installed at the Surrey Art Gallery which makes extensive use of free software. The exhibit incorporates real-time audio remixing, adaptive music, beat detection, sound effects synchronized to the music, motion detection, distribution of computing load across multiple machines and bi-directional inter-program communication via XML utilizing the Pure Data open-source programming language.
The installation incorporates two large 40” LCD monitors and smaller monitors displaying photographs taken by youth in Surrey remixed in real-time in synchronization to adaptive music which are all driven by motion sensing data from a camera oriented at those viewing the screens. The faster the participants move in front of the displays, the more energetic the music becomes and the faster the image remix becomes.
Earshot - Video Game Audio Live
Open Space
9 pm, Thursday Saturday 28th [ongoing]
As his alter-ego “Freaky DNA”, Leonard Paul is known for making electronic music which combines the dance floor with video game sounds. In a January 2005 interview, German Public Radio stated: “Doch Len Paul immer wieder zurueck zu den guten alten Zeiten des Commodore 64, zumindest privat und fuer seine Musik.” The show will consist of dance influenced electronic music with plenty of classic game audio references and techniques in the mix. Similar to his work on The Corporation there will be extensive use of granular synthesis and layers of processed location recordings.
Visuals will be tightly tempo-sync'd via Pure Data's Graphics Extension for Multimedia (GEM) to the audio triggered by custom patches in Audio Mulch.
Tangible Frequencies - Game Boy Advance : Core Dump
Open Space
7:30 pm, Thursday January 26th [ongoing]
This installation will consist of a GBA with a flash ROM running custom-made software which explores issues of space and privacy on the small screen. The GBA requires wall mounting within a small plexiglass case to encourage viewing and discourage unhygenic interaction. The software would run recombinant images and sounds dumped out of the memory of the GBA. The title shows that the CPU of the GBA would be “dumping” out recombinant and pseudo-random images and audio samples from its internal memory. Instead of dumping out memory to a printer as computers would do in days of yore, it displays it visually and through sound. The notions of intimate space and the fetishization/anthropomorphizing of handheld game units will be explored in an experience meant to be shared by both the GBA and the bathroom occupant.
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