Interactive Futures - 2007

Interactive Futures 2007 ( November 15 - 17 ) Victoria, British Columbia, Canada

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Kate Armstrong

Why Some Dolls Are Bad

Why Some Dolls Are Bad is a dynamically generated graphic novel built on the facebook platform. The work assembles a stream of images that match certain tags and dynamically mixes them with original text in order to produce a perpetually changing narrative. Users who subscribe to the application in facebook can capture pages from the graphic novel and save, reorder, and distribute them.

The novel engages themes of ethics, fashion, artifice and the self, and presents a re-examination of systems and materials including mohair, contagion,, Freudian tension, perspex cabinetry, and false-seeming things in nature such as Venus Flytraps.


Kate Armstrong is an artist and writer with interest in networks, distributed experience, and computational poetics. Armstrong’s work examines ongoing tensions between digital and analogue space, and looks to bring digital structures (both functional and metaphorical) into low-fi models and physical spaces as a way to interrogate contemporary culture. She is also interested in text and experimental narrative, especially open forms that bring poetics and computational function together. In the past this has taken a variety of forms including net art, psychogeography, installation, painting, performance, and robotics.




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